One Unspecified Period Of Time At Kevin's Contrived Plot Device Of A Tortoise Sanctuary (Very Scary!)
One Unspecified Period Of Time At Kevin's Contrived Plot Device Of A Tortoise Sanctuary (Very Scary!)
Kevin would like to congratulate you on your new job (for the next unspecified period of time) here at Kevin's Contrived Plot Device Of A Tortoise Sanctuary!
Your job here is very simple: just make sure Kevin's tortoise doesn't get woken up by the other tortoises (and the occasional yob) that lurks here. You can probably guess what the deal is; keep an eye on the cameras, close the door whenever something else shows up to wake up Kevin's tortoise, and turn off that gosh darn terrible music as soon as it decides to start playing.
But whatever you do, don't wake up the tortoise!
(Anywho , rest assured that there aren't any jumpscares in this, I'm not a fan of them either (and true horror doesn't rely on cheap gimmicks such as jumpscares 😤). And yes, there is an ending after a certain length of time, but I came up with the title first and I don't want to participate in false advertising so it shall remain unspecified)
EDIT: Now with a brand new endless mode for the true 'unspecified period of time' experience!
EDIT 2: Want to know how everyone in the tortoise sanctuary works, and don't want to sit through the tedious process of 'trial and error'? Yes? Well, consider reading this field guide about the cast of characters you may encounter here!
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EDIT 4: Moved the content from Edit 3 into the guide linked in Edit 2. And here's some boring information about the development of the game
- Credits can be viewed in-game
- Programming/game design/Percival audio/etc was by me
- Most of the audio/visuals within this game are from other sources. The in-game credits menu/list thing provides the full list of sources.
- Mostly developed between 6/8/2022-9/8/2022, for the So Bad It's Good Jam 2022.
- Somehow came in 9th place overall in the So Bad It's Good Jam 2022
- And got first place in the 'modifier' category!
- https://itch.io/jam/sbigjam2022/rate/1653073
- Included in the 2022 Best Of The Worst collection! https://nedreid.itch.io/botw-2022
- Somehow came in 9th place overall in the So Bad It's Good Jam 2022
- Released the post-jam update 25/8/2022
- The post-jam update is only available here, not in the Best Of The Worst collection.
- Source code etc can be seen here: https://github.com/11BelowStudio/SBIG2022
Status | Released |
Platforms | HTML5, Windows, Linux |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | 11BelowStudio |
Genre | Survival |
Made with | Paint.net, Unity, Audacity |
Tags | Five Nights at Freddy's, fnaf-clone, Horror, kevin, Parody, sbig, so-bad-its-good, Survival Horror, tortoise, Unity |
Code license | Mozilla Public License 2.0 (MPL) |
Asset license | Creative Commons Attribution v4.0 International |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any), Joystick |
Links | Source code |
Comments
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Plez add mobile controls
No. This game is not built for mobile, therefore, mobile controls will not be added.
(and also attempting to add pointer-based controls would require a stupid amount of refactoring/reworking of the game - too much refactoring for what was supposed to be a simple stupid game jam game)
Well atleast MY game works mobile and PC.
If you wish to use Scratch when developing your games, that’s your own prerogative.
However, sometimes sacrifices have to be made to develop a properly cohesive gameplay experience. Mouse-based controls were originally considered for this game, however, the problem of ‘where should the door/camera/turn around buttons go on the screen’ posed major problems.
Furthermore, the door uses a ‘hold the button to keep the door closed’ system (much more intuitive than a ‘toggle whether the door is closed or not’ system), in an attempt to deliver players a much more satisfying ‘slamming the door in the face of an enemy/cowering in fear’ experience. This simply would not work on a mobile device (or, at very least, would be extremely uncomfortable). And, of course, the player is not allowed to check cameras or turn around whilst the door is closed (as allowing the player to perform these tasks risk-free would detract from the intended panicked experience), so then that opens up the can of worms known as ‘should the player have to then open the door manually, or risk player frustration by making the door open automatically if the player touches another button?’ - both of which would lead to a particularly unsatisfying gameplay experience.
And when the choice is between providing a somewhat-contrived-and-relatively-crap gameplay experience (by adding clunky mobile controls) or ‘telling people to play on PC instead (and making the game playable in-browser so the player can use any type of PC to play it)’, it makes sense to pick the latter over the former.
How did you know it was scratch?
;)
when one knows what to look for, it’s usually pretty obvious
please decrease the screen size on web!
No.
ok
done 🙃
A very scary game